Jump to content

The Great Railway Network

From ArdakazMC Wiki
Revision as of 14:10, 29 July 2026 by Starstriker1012 (talk | contribs) (Clarification who to ask and blue line picture)

The Great Railway Network is a rail network connecting places and builds, originating from Spawn. Anyone is allowed to expand the network or decorate its stations.

The Great Railway Network
Contributors 16.png LeGrey, 16.png Ardakaz, 16.png Starstriker1012
Construction started 4 May 2024
Location -100 140


If you have questions or want to change the look of or add to a station, either reach out to the player(s) that built the track or station (mentioned here), or if it isn't mentioned you can reach out to:

(Ordered by who you should bother first)

The network currently consists of two main lines, two mega lines and six small lines and Player Transport Networks.

Main Lines
  • the Blue Line from East to West,
  • the Red Line from North to South,
Mega Lines
  • the Great Chinese Railway, allowing travel to China from GCorp
  • the Intergalactic Express connecting Outcast and Goldenzapkas' village to the rest of the network
    New version of comprehensive map as of 13/6/26. Made by Dabin_Doge.
Smaller Lines and Player Transport Networks
  • the Mushroom Line connecting the Red Line to Shaftville and Warrington
  • the Yellow Line between Shaftville and Snorp
  • Pepina Transit IceBoat System [not on the comprehensive map as of 13th June 2026]
  • the Doge Rail Intervillage Eastern running from Fern Junction To Dogeville Hauptbahnhof
  • and the GCorp Metro connecting the town to a few outlying stations
  • Ardakaz Express connecting GCorp, Otohia and New Ardakazia

There are also a few smaller lines as well as incomplete lines that you can travel on. Most stops should have a stocked minecart dispenser, feel free to take a minecart if you don't have one.

The Red and Blue Lines

 
A view of Spawn from a minecart on the Red Line

The Red Line

This Line currently Stretches from Gallery Junction, to Mushroom Island, through Spawn and ultimately Northlake Village. It has nine stops and intersects with the Blue Line at Central Station and the Mushroom Line at Mushroom Island. Other notable Stations are The Spawn and Old Ardakazia. The Northern section of this line is very scenic, as the track is elevated above ground (see Image).

Active Red Line Stations (North to South):

  • Northlake Village
  • Dwarven Mines
  • The Spawn
  • Central Station (Platform 1, connects to Blue Line)
  • Southlands Farm
  • Old Ardakzia
  • Viking Village
  • Far South Station
  • Mooshroom Island
  • Coral Deep
  • Gallery Junction
 
The Mooshroom Island Station amidst the curious Landscape

Other Information

The further South you go on the Red Line, you can see that you are leaving civilisation further and further behind: The side of the track becomes littered with holes, either from caves or desperate miners digging for resources, you pass more and more Ghost Stations, where the minecart doesn't stop and even after arriving at your station, you will have to walk further until you find settlements. The Gallery Junction at z4780 is the furthest that finished and active railways will take you from Spawn. The distance to spawn is outlined by the unusual landscape and sparse settlement. This line used to be on the server stretching from the mentioned z2515 all the way to z-637 (Northlake Village), which amounts to 5417 Blocks.

The Blue Line

The Blue Line consists of the main Light Blue Line, that Services all stations in an (approximate) line from West to East and the Dark Blue Line that currently skips a station in favour of a more scenic route. Close to spawn this line runs mostly underground at around y57, but newer additions, further from spawn, have varying heights from y35 to y79. In the underground sections there is often little to see except for the occasional underwater glass tunnel or short looks at large cave systems. Meanwhile the new overground sections to the West allow for a scenic view of mostly untouched landscapes. This line intersects with the Red Line at Central Station and with the Copper Line ( a series of Ghost Stations ) at the recently completed Kasuto Rail Junction. Later on at GCorp and Fern Junction it intersects with the Ardakaz Express, Great Chinese Railway and Doge Rail Intervillage Eastern.

Active Blue Line Stations (West to East)

  • Journeys End
  • Snorp Station Pl.1
  • Lond Daer (Hobbiton)
     
    Fairy Tale Castle seen from its station
  • Lake Neverwhere
  • Moon River
  • Central Station Pl.2
  • Fairy Tale Castle
  • Dymond Mall
  • East Sea Lighthouse
  • Kasuto Junction
  • Eastern Lake
  • Pterodactyl Island
  • Kings Cave
  • GCorp Pl.1 (aka Eviltown)

Other Information

 
The town of Hobbiton.

The West-most point of the line is currently Journeys End at x-2477 and the East-most point is the GCorp at x3772, which equates to about 6249 blocks of track, which is a pessimistic estimate. Due to the recent expansion a few stations further from spawn don't have much development near them, you are free to settle and build near these stations. This goes for all faraway and "unbased" stations.

The Blue Line will take you on a journey where you are greeted by cosy towns like Hobbiton or monuments and massive builds like the Fairy Tale Castle or the skyscrapers at Dymond Mall.

Incomplete Expansion

When arriving at Kasuto junction (Blue Line) it is immediately clear that the track continues northward. If you continue on this track you come across multiple incomplete Ghost Stations, what goes on at these places? and is it safe? At Gallery Junction (Red Line), the south most station any visitor can see that the track still continues in all the other cardinal directions. Are you brave enough take the journey and find out how far and where it goes?

The Mega Projects

The Great Chinese Railway

This Route connects Fern Junction (and by extension GCorp) to the North Farlands Station and the adjacent China build. It is the longest straight rail line without a stop, in fact you will be set to AFK if you ride it from start to finish without typing in chat. It was built by Milkydragon69 and GingM8. It stretches over 5000 Blocks and takes over ten minutes to ride. The southern stretches can also be dangerous at night but with innovative cactus technology the builders hope to ward off any Zombies that want to turn you into a snack. Currently the track is not safe for villager or other mob transport, as the tunnel is mostly 2 blocks tall, GingM8 has spoken about needing to raise the height to three blocks.

Intergalactic Express

This track diagonally connects Snorp to the far away Outcast and Goldenzapkas' Village and stretches over 5200 blocks diagonally, which equates to about 10000 blocks of rail. Since diagonal rail travels at speeds up to 16 blocks per second travelling the whole line should only take slightly longer than travelling the Great Chinese Railway. This railway also has a stop at the End Portal warp, connecting it to the rest of the network through Snorp. Parts of it are very scenic, as you travel through jungles, forests and through and along cliffsides. It was build as a part of a StarRail contract for GoldenZapka. It has the following stations:

  • Snorp (underground)
  • End Portal Station
  • Waxys' Village
  • Outcast
  • Goldens' village

Player Transport Networks

Pepina Transit

Pepina transit isn't really a proper rail system but instead consists of high speed ice boat lines. Think of it almost as a bullet train when compared with the steam engines of the rest of the system. Pepina transit is owned by Pepina123 and has been constructed mostly by Pepina123, KostasG21, and a few others. It links Pepina's village to a diamond mine and tree farm in one direction and then runs out of pepiland and across the ocean to DABIN_DOGE's village. Pepina Transit has no planned expansions at this time However, that may change in the Future.

 
Pepiland International Iceboat Station

Active Stations:

  • Pepiland International Station
  • Pepina's Village Main Metro Station
  • Pepina's Industry zone Station
  • Pepiland-Rag International Airport
  • Dogeville Port Gateway
  • Dogeville Kostas Bridge

DogeRail Operations

Including:

  • Intervillage Eastern
  • Fern-Bahn
  • Cocaelion Connect (In planning stages)
  • DogeBahn (Under Construction)
  • North-South Link (In planning stages)

Intervillage Eastern:

This line in an express service running for Fern Junction To Dogeville Hauptbahnhof (Hbf) , with calling points at:

  • Fern Junction,
  • Mountain Hallows
  • Star Portal Bay
  • Oak Island
  • Tallpine
  • Dogeville Hbf

This is a very long line and takes up to 10 minutes to travel. BEWARE OF MOBS WHEN RIDING. Extensions are planned in both directions. The already constructed line from Fern Junction To GCorp (Not the GCorp Metro) will be electrified and absorbed into the line once planning permissions get acquired. The line will continue from Dogeville Hbf to Byaer Island Mesa Square, calling at Dogeville Hbf, Dogeville Kostas Bridge, Lowland River, Kostas Bay IceBoat, Dogeville Harbour for Port Pooez and the Pooez Canal, Corallis, Pepiland Airport, Port Pepi, Pinecliffe International, High Mesa, Oaken Byaer Peninsular, Byaer Island Shipwreck Town and Byaer Island Mesa Square.

Fern-Bahn:

This is a light rail metro system connecting close by areas of Fern Junction. This was Initially constructed to run to DABIN_DOGE Signal Box to Assist Construction of the Intervillage but has now been extended to GCorp Trial Chamber, where is links up with the already present Trial Chamber Shuttle. Full calling points of the Fern-1 are:

  • Fern Junction
  • DabinDoge Signal Box
  • GCorp Trial Chamber

The Trial Chamber Shuttle is unnelectrified (no powered rails) and runs into the actual trial chamber. It is mainly used for getting breezes to assist in Mozzgs' evil contraptions at GCorp.

Small Lines

Mooshroom Line

The first line that was finished after Red and Blue Lines is the Mooshroom Line, the track was built by LeGrey and the stations were completed by Starstriker. This Line connects the south-most Red Line station, Mooshroom Island, to the towns and warps of Shaftville and Warrington. The Shaftville station includes an upstairs lounge for travellers.

Active Mushroom Line Stations (West to East)

  • Warrington
  • Shaftville (Yellow Line)
  • Dizzy Hollows (no station overground)
  • Mooshroom Island (Red Line)

Yellow Line

This line connects Shaftville and Snorp, it is planned to add an expansion toward Sharous Cottage. The Chaosland Station is identical to all the other houses in Chaosland, with the exception of the Station sign, can you find it? This is also the only line where currently all stops are warps.

Active Stations (South to North)

  • Shaftville (Mooshroom Line)
  • Chaosland
  • Snorp (underground)

The Ghost Stations - The Copper Line

 
Even the New Ardakazia Station sign is confused about the Ghost Stations.

This line consists of multiple stations in different states of disrepair or construction. There are often no exits or nothing there upon leaving the station, this all adds to a traveller feeling lost and in the wrong place altogether. The most well known group of Ghost Stations is the incomplete Copper Line which starts at the Kasuto Rail Junction and ends in New Ardakazia. In-between these stops are stations that are either incomplete and abandoned or just in the middle of nowhere with no signs of civilisation. It is likely that these stations are a forgotten part of the Railway System, made obsolete by Elytra and Nether travel before they had even been finished.

Copper Line Stations

  • Kasuto Junction
 
The unfinished Monkey Island Railway Station

More Shadow Stations?

Apart from the unfinished Copper Line there way more Ghost Stations. Many of the known stations are stations that either Red or Blue lines do not stop at and that you can see on your journey between stops. Other than these there are believed to be an unknown number of stations in different states of disrepair just waiting to be discovered. For example the eastern and western routes at the southmost stations, where do they go?

Expansion

As stated in the beginning, players are always welcome to expand upon the existing rail infrastructure. In the spawn library under the education section there is a guide on how to build railways effectively. There are rumoured to be plans to finish the Copper Line and fully integrate it into the Railway System. In addition to that there are, as of now, many Lines and stations that are functional but not on the dynamap or the railway map in this Wiki.